Video: AV01 1920×1080 30fps 318kbps | Audio: AAC 48000Hz stereo 135kbps
Genre: eLearning | Duration: 32 hours | Language: English | File size: 6.17 GB
In this tutorial, I will share all the information and techniques of creating a cinematic female character that I do use for my professional and personal work as well as sharing different methods to achieving good results so that you can find what works for you best. This tutorial will focus on modeling, texturing, and shading a cinematic heroine model from scratch, and we will be using Zbrush for blocking, Maya for modeling armor, Topogun, and Wrap for topology, Substance Painter for texturing, in the end, Arnold as our rendering engine. It will be more like exploration and experimenting with different techniques.
Content: HD videos+Project files
Duration: 32hours
Software: Maya 2018 ; XGen ; ZBrush 2019 ; Topogun2 ; Substance Painter
Assistant Software: R3DS Wrap3.3 ; Photoshop(Any version above 2014) ; Arnold for Maya 2018
System: No requirements
Suitable for Trainees: Beginners and Intermediate
Project file: Provide some of the Matcaps and brushes as well as links to tools used; Character model itself will not be provided.
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